EAs CEO Andrew Wilson has stated the importance of single player games, despite multiplayer games dominating the companys output.
During the companys first quarter earnings call yesterday, Wilson was asked how single player games fit into its portfolio.
He described them as “really, really important”, although chief financial officer Chris Suh also followed up noting that live service games account for over 70 percent of the total business.
“Our players, on balance, they have these core motivations – inspiration, escape, social connection, competition, self-improvement, creation – these things that bring us together as players of games,” responded Wilson, via SeekingAlpha.
“And the creation of worlds, the building of characters, and the telling of stories is really important in the fulfilment of some of those motivations.
“When we think about our portfolio and we think about building it out, we really think about it on two key vectors. One, how can we tell incredible stories? And two, how can we build tremendous online communities? And then how do we bring those two things together?
“So, when you look at our portfolio, what you should be looking for is, how are we doing that? How are we building these worlds and telling these stories? How are we developing global online communities? And how are we bringing those two things together for the fulfilment of motivations?”
He continued: “And what we see when we get that is, one, we grow our network, and two, we grow the amount of time that players in our network spend in and around our games.
“And as we think about single-player games, we think its a really, really important part of the overall portfolio that we deliver in the fulfilment of those core motivations.
“And the way we plan for it over time is really just looking at our community, and looking at how theyre spending their time, and looking at where motivations may or may not be fulfilled. And well look to supplement that with the addition of new online games, new multiplayer games, and new single-player games.”
Suh then followed up with his own comments about the dominance of live service multiplayer games.
“If we think about the model impact and the financial impact of it, I think the first thing to always keep in mind is that live services still encompass, on a trailing 12-month basis, over 70 percent of our business, and that has been a proven, very reliable, highly reoccurring revenue stream, and that will still be the predominant driver in our P&L [profit and loss] long-term,” he said.
“Second, weve talked a lot about the areas of investment that were making, and thats both in the live service as well as some of the single[-player] title launches that youve seen.
“And so over the course of time well continue to invest, our long-term growth will continue to invest in the ongoing, stable performance of our live services business and therell be some puts and takes along the way.”
The comments follow a debate about EAs single player products after a recent joke tweet from the company went viral.
EAs single player slate includes the likes of Star Wars Jedi: Survivor, Dragon Age: Dreadwolf, the Dead Space remake, and – reportedly – an open-world Black Panther game.