
A former intern at Sony Santa Monica has said that their work on God of War Ragnarök had gone uncredited.
Sharing her story on Twitter, composer Jessica Mao stated she “worked on the editing/arrangement/implementation of the Freya chase scene” as well as the “Thor boss fight music”.
However, despite her input, Mao said her name was not included in the games end credits as her contribution to Ragnarök didnt hit the “minimum criteria” required (although Mao is unsure what “this criteria could be”).
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“Unfortunately, my name is not in the credits, and apparently it cant be added in a patch update,” Mao wrote (thanks, PushSqure). “I was told that to be credited, my contribution to the game must hit some minimum criteria… this was incredibly disappointing and discouraging for me to learn, and Id hate for anyone else to go through it.”
She continued: “Game devs, please credit EVERYONE who participates in the development of a game. It only makes sense.”
better get this out before Twitter dies.
im so happy to see so many folks enjoying God of War Ragnarök! i worked on the editing/arrangement/implementation of the Freya chase scene and Thor boss fight music. you can hear to a bit of each scenes music in this video!
(short 🧵) pic.twitter.com/I2wCbX3UYx
— jessica mao 🍂✨ (@jmaomusic) November 18, 2022
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In response to Maos post, Sony Santa Monicas senior audio technical designer Sean LaValle said he was “sorry to hear about this”, agreeing that “everyone who contributed to a project should be credited”.
While LaValle said “it may indeed be too late” to rectify the situation, he assured Mao he would “definitely ask about this”.
Im very sorry to hear about this Jessica! I fully agree everyone who contributed to a project should be credited.
It may indeed be too late but I will definitely ask about this.
— Sean LaValle (@SeanLaValle) November 18, 2022
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As of yesterday, Mao had not heard more on this from Sony Santa Monica.
thank you for your support! no news yet, unfortunately. 😔
— jessica mao 🍂✨ (@jmaomusic) November 20, 2022
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