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Blizzard planning significant Overwatch 2 changes, particularly to Support heroes and Battle Pass

Blizzard has released a new blog update for Overwatch 2, and the developer is clearly not too happy with the state the game is currently in.

This post from Overwatch 2s new executive producer acknowledges the team isnt “completely satisfied with how everything feels right now,” with Blizzard now looking at the “[opportunities] for improvement that [it needs] to focus on”.

Many of these future improvements will address issues with queue times, with Blizzard currently looking at ways to change the games approach to its Support heroes as a way to remedy the long waits many players have experienced.

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Overwatch 2 gets the Digital Foundry treatment.

Traditionally, Support heroes are not the most popular choice, with the majority of players instead opting to play as Tank or DPS characters. And, because you can queue separately for each of these three roles, the queues for Tank and Damage characters are generally bigger, and therefore the wait to play is longer.

Blizzard states “while theres no silver bullet for this issue”, the developer has several ideas it hopes to “experiment with” in Overwatch 2s future seasons. This includes ideas that, it hopes, will make Support roles “more fun” and “more rewarding” for players to play as (however, it has not detailed exactly what these ideas are).

In addition to this, Blizzard is “discussing targeted support hero reworks, game system updates, and even some role-wide changes to improve support quality of life.”

But while there are no specific long-term changes noted in this update with regards to the queue times, in the short-term Blizzard is going to “experiment with [its] Battle Pass XP rewards” for those players who opt to queue for either the Support or All roles. It notes that, “in most cases”, queues for the Support roles are generally less than a minute. It has also made Overwatch 2s queue time estimates “more accurate” in the games UI.

This post also touches on the games competitive elements, rewards and progression for future seasons, and the most recent patch that saw hero balance changes and the return of Mei after she was put on ice. Blizzard summarises these hero changes as “Genji and D.Va are a bit less deadly, Zarya is less shield-y and Sombra is less hacky”.

On the Competitive system, Blizzard says it has heard players feedback on Overwatch 2s unexpected rank changes, rate of feedback “and more”, stating “this is a topic that [it] cant do justice with just a paragraph or two”. Instead, it will share a “deeper dive” into its plans for this “soon”.

Meanwhile, with regard to Overwatch 2s plans for rewards and progression, Season 2 will see the continuation of Twitch drops, and each event will soon have a skin you can earn by playing.

Blizzard wants future seasons to “feel more rewarding than Season 1”, so from Season 3 onwards the company is looking to add “more interesting challenges… more exciting play-focused progression systems” and “a mix of Battle Pass changes”. As with its Competitive system, Blizzard will talk more about these changes “soon”.

The post closes: “Players whove stuck with us, players whove returned, and players who are just now jumping in the fun–thank you for playing Overwatch 2. Reading your posts, watching your clips, and playing alongside you always leaves me humbled.

“We have an incredible community, and I hope that by opening up about what were thinking more, we can keep growing together.”

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